#include "Entity.h"

Entity::Entity()
{
	Position = D3DXVECTOR3(0, 0, 0);
	Velocity = D3DXVECTOR3(0, 0, 0);
}

Entity::Entity(D3DXVECTOR3 nPosition, D3DXVECTOR3 nVelocity)
{
	Position = nPosition;
	Velocity = nVelocity;
}

Entity::~Entity()
{

}

void Entity::SetVelocity( D3DXVECTOR3 NewVelocity)
{
	Velocity = NewVelocity;
}

void Entity::SetPosition( D3DXVECTOR3 NewPosition)
{
	Position = NewPosition;
}

D3DXVECTOR3 Entity::GetVelocity( void )
{
	return Velocity;
}

D3DXVECTOR3 Entity::GetPosition( void )
{
	return Position;
}